
Optional worlds in a branching campaign
The developer describes choosing your route through different worlds. Its September update says one playthrough will not show all campaign content. That establishes optionality without identifying every unvisited destination as a secret.
Sourced reporting also discusses a frozen-world optional chapter. It provides an example of campaign variety from an official announcement. The mission overview explains why this is not a complete named branch inventory.
Collectible labels need their own evidence
Purity seals are named in the developer’s feature recap. Demo recordings also distinguish seals from secrets. The collectible overview explains why their counts and effects cannot be inferred from generic hidden-location claims.
The selected protagonist has different movement and equipment tools. That makes character context relevant when an actual route is eventually verified. The character page supplies those announced distinctions without claiming a specific hidden entrance is accessible only to one protagonist.
Routes that are outside the verified material
The collected dossier contains no reproducible final-game coordinates or hidden-room entry instructions. A video chapter label can help locate a preview segment but does not verify its complete route. No first-game level name or guessed reward trigger is substituted for the missing sequel evidence.