
What is known about campaign scope
Auroch Digital announces more than 30 levels across the campaign. The developer also states that a single playthrough will not show everything. That establishes a reason to separate one completed route from exploration across additional branches.
The mission list page explains the difference between campaign scale and named missions. An advertised level total is useful scope information. It does not specify how many levels a particular player will visit or how long those levels will take.
Why the demo is not a campaign timer
The playable Steam demo offers two preview levels. Hands-on reporting discusses time spent in those missions and the environments shown. Those observations concern a limited sample, not a completed retail campaign.
A video recording likewise includes the creator’s own pace and choices. Commentary, exploration and missed routes can all change the length of that recording. Treating it as a universal completion estimate would answer a different question from how long the full story takes.
Main route and broader exploration
The announced branch structure allows different journeys through the game. A single story route does not represent all optional content by definition of the developer’s statement. Completionist coverage also needs the separately documented secrets and collectibles.
Those exploration dossiers do not establish a complete retail inventory yet. There is therefore no verified completionist hour total to add to a main-story estimate. This page keeps the answer open instead of multiplying demo timings by an advertised number of levels.
The useful answer before full completion data
If you need a dependable hour budget before purchase, the collected material does not supply one. The official Steam listing and developer announcements remain the sources for the game’s release and features. The Steam overview links the correct sequel product and verified demo access.